14 November 2025 The Shudder Mountains
We have been playing DCC for about six months now, and it is gonzo-fun for sure. Our big group is five players and one GM (Mr. Cheese), and all we do is laugh our assess off. The rolls are so swingy, the magic so weird, and the monsters so bizarre that it all makes for a fantastic beer and pretzels sort of gaming experience. I have run this system twice: once in a sort of catch as catch can, episodic game where I was just learning the rules (we played some home brew and the module "The Well of the Worm," which was fun. The second time was a longer campaign set in Hyboria, using the DCC: Lankhmar rules; it, too, went well, ending in an epic TPK.
So I like the system a lot, and I hope to run it again. Hyboria is still wide open, but I was thinking about something a little bit different as well. In my head I have a Call of Cthulhu game that begins in the real-world and moves into the Dreamlands, something I did do a few years ago using the CoC 7e ruleset. It was one of my favorite campaigns that I've ever run, and everyone seemed to enjoy it. With that said, the reality is, I have played Call of Cthulhu too much. I have found the end of that game. Don't get me wrong: it's a wonderful, wonderful game; it is the game I have run the most, I think; even more than Dungeons&Dragons. But after 44 years, I think I am Cthulhud-out. It's hard to keep the game fresh after all this time, and it is impossible for my players (and me) to avoid metagaming.
But I was thinking...what if I used the DCC rules instead of the CoC 7e rules, to create a campaign like what follows: the game begins during the Great Depression, and is set in the Appalachian regions of Kentucky or West Virginia. The players are all normal things: doctors, cops, whatever, who for reasons are going to investigate strange doings in the hills and hollers. There is a ton of super spooky lore in that part of the world, so a few horror-themed adventures would be totally fine (and mechanically easy) to run. The big threat is a snake-handling Christian cult that is being influenced by an actual entity from another world, in the Shudder Mountains of...somewhere. The multiverse. Players would be drawn into the Shudder Mountains and take on their fantasy personas-- much like the Eternal Champion, or like Lovecraft's Dreamlands. On that side of the multiverse, they are a dwarf, or an elf, or a fighter, whatever. They would explore the Shudder Mountains, and adventure there with the Big Bad (a snake god like Yig or Damballah). Weird, horror-infused fantasy. At times, they would pop back and forth between worlds.
Shudder Mountains is based on the works of Manly Wade Wellman and his Silver John stories, which I love. The author of the source book, Michael Curtis, loves those stories, and wrote a really unique campaign setting which I think is great. I also have been digging Old Gods of Appalachia, a horror podcast set in that same part of the world. This may be be a thing I try and do sometime. I think it would be a blast.