In all my years of playing and running TTRPGs, I have never run a science fiction game. I have played Star Trek (mostly in the 80s, but just again recently), and we played a brief Gamma World game in high school. We also played a short-lived MCC game which ended in a spectacular nuclear explosion. I used to have Star Frontiers, and I remember goofing around with ship battles, but that was at least 40 years ago. So no sci-fi game for Miguel, which is strange because I fucking love science fiction. So. Much. I don't read it as much as I used to, but it still takes up a lot of room in my imagination. Golden Age, Silver Age, New Wave, military, space opera, all the things. Movies, books, comic books, tv shows. Love them all.
I've been kicking around the idea of a science fiction campaign for awhile, but I haven't seriously sat down and started to plot one out. That's not 100% accurate: about 15 or 16 months ago, I began to kind of sort of build one out, but I abandoned it pretty quickly...and now I don't actually remember why. So there are several paths I'm thinking about.
Path One: Traveller. This is the original OG science fiction game, and I have never played it. There are numerous iterations and versions, and me being a greedy, dragon-sick game whore, I would happily buy everything I can get my greedy little paws on. It's a huge ecosystem, and those who play it speak highly of it. It is also supported on Foundry VTT, which I am reluctantly considering since there are way more games available than there are on Roll20. Do I really need another game? Of course not. Will that stop me? Not for one second.
Path Two: Stars/Cities Without Number. I don't know too much about this system, but it's available on Foundry, and people really seem to like it. I think it was inspired by Traveller, but it's more of a d20 system (vs. Traveller's d6 system) so it would be more familiar to my group and I. My buddy Z is pecking away at a SWON game currently, so it's probably better if I stay out of his lane, but I do have the core book, and it looks good.
Path Three: Starcrawl/Purple Planet/Evolved/Mutant Crawl Classics. Goodman Games and its third party publishers make all kinds of crazy shit, and I admit that there is a certain appeal in a gonzo game using campy-ass science fiction as the inspiration. Battle for the Planet of the Apes. Heavy Metal the Movie. Battle Beyond the Stars...such fun insanity is available to put the wind beneath my wings. There isn't really any VTT support for these systems (maybe Mutant Crawl) but DCC is not hard to run at all.
Part of what I need to consider is who would play in a game like this. If it's my normal five players, the wacko-bird game would be a blast. If it's a smaller number--Z, Cheese, Dennis--it could be a more sober game. I'll have to keep thinking about it, but this is all percolating in my brain as I stare down 10 weeks of summer vacation coming up in less than a month.
Addendum: just as I was thinking about this, I imagined using Star Crawl to run the Star Trek Mirrorverse and have them go to the Purple Planet. That's how my brain works.

