14 January 2025
I have spent the last week or so working with C&C, and building out a homebrew Tier One campaign. I am using Roll20, which has a very bare-bones compendium and character sheet support. Right off the bat, I am simplifying the monsters: insteading of having three or four special attacks, defenses, etc. they have one or two things that they can do well. Making rollable monster tokens is not something I enjoy doing: it's a time sink, and the juice is not worth the squeeze. I am creating tokens, and putting notes directly on them so instead of rolling a macro, I'll just say "This is a d20+3" or whatever. My fear with C&C is that it will feel generic. I rolled up like 10 characters of various races and classes, and it wasn't super hard...but it feels kind of blah. Now, maybe that's the point, right? There are no class features/bonus actions/sub-classes/reactions, so the tabula rasa will lend itself to player character development. There only way to know is to play.
I am setting this game in Blackmoor, the oldest of all campaign settings. Created by Dave Arneson way back in the day, Blackmoor is a region of Greyhawk to the far north. The game will begin in the village of Barrowgate, where a night hag has begun to unleash dark fey on the people and is attempting to open a gate to the Shadowdark. At the same time, 'low men in yellow coats'--scrubs escaping the wars with Iuz to the south, are setting up a bandit outfit in the nearby hills and beginning to prey on people in the region. Finally, there is a marco-narrative about a war from 100 years earlier when the people of the Ten Dutchies (Barrowgate is a member) fought in a brutal conflict against armies from the Great Dismal Swamp. These 'Cold People' live on in legend and nightmare, and are beginning to stir again...
Should be fun. I am working scene by scene, setting up the main idea and bare bones of encounters. I'll refine them as I go. So are I have seven or so, with two bigger ones to go. I am using Notion and Imugur more intentionally than I have in the past, and relying on Sly Flourish's campaign template to help me organize. Since I am on a leave of absence from work, I have lots of free time.
With all of that said, I still have an Underdark campaign percolating in the back of my imagination. I think that would be better as a DCC game, but I need to ponder it more.
