I have become enamored of a podcast called The Old Gods of Appalachia. It is a horror podcast set in the Appalachian Mountains, and it is great. I have been thinking a lot about running a horror game when I am done with DCC, but I can't find the will to run Call of Cthulhu again. Don't misunderstand me: I love that game! I have been running it since I was 14 years old (forty-one freaking years), which is the problem: I can't think of any way to make the game fresh for my players, most of whom have been playing it as long as I have. There is no way to make the cosmic horror feel fresh, or threatening, when they have literally faced every kind of god, monster, cultist, and being in Lovecraft's canon. So...I think I am done running that game with my particular batch of players.
I have recently purchased the Old Gods of Appalachia RPG from Monte Cook Games. Having (briefly) gone through the PDF, it looks really good...but it's not on Roll20, so running a campaign using their Cipher System (which I don't know anything about) would be difficult. However, I am thinking that I could run an OGoA game using a different rules engine, so that the narrative frame was the same, but the actual mechanics were something else. The question is...what engine?
I could use the Call of Cthulhu game engine, which is on Roll20, and is familiar to everyone. It is a very good horror system, but my fear is that it would just feel like Cthulhu with different monsters. Conversely, I could use the Dungeon Crawl Classics system, which is easier and very easy to hack apart by adding things, deleting things, etc. I'm not sure how that would go: DCC is a roll-high system where every check is based on attributes, whereas CoC is a roll-low skills-based system with point allocation as the main mechanic. Very different vibes. Concerning DCC, I was thinking about having my players roll up two characters--one for the 1930s Appalachia that I'm seeing in my mind, and another for the Shudder Mountains, which is DCC's fantasy Appalachia. I could come up with some way to move them from one world to another based on a common threat. This sounds good in my head, but I'm not sure how it would play in real life.
I spend way, way too much time thinking about these things.
